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Why Minecraft has no “Add server” button on console
On PS5, PS4, Xbox and Switch, Minecraft's Servers tab only shows partner servers. Where that limit comes from, and the three ways around it.
By the Huby team
On a phone, the button is right there, at the bottom of the Servers tab: “Add server”, a name, an address, a port. On Minecraft for Windows too. On PS5, PS4, Xbox and Switch, same tab, same edition of the game, and no button. Console players have been asking why for years, and for years the answer has fit in one line on Mojang’s help site. Here is what it says, what it doesn’t say, and which doors are left.
What the Servers tab shows on console
A short list of partner servers: The Hive, CubeCraft, Lifeboat, Galaxite, and a few others over the years. These are the “Featured Servers”, servers that have signed an agreement with Mojang, meet a set of requirements (moderation, safety, content) and are promoted inside the game. They are excellent, and they are only a handful.
Everything else, the thousands of Bedrock servers open to all, the Java servers running through Geyser, your cousin’s server, isn’t there. And there is nowhere to type an address.
Where the limit comes from
Mojang puts it plainly: on console, only partner servers are available. Consoles are closed platforms, where the manufacturer approves what happens online, especially for a game played by so many children. A random server is a world with no known moderation, unfiltered messages, content nobody has checked. On phone and PC, the user is assumed responsible for what they install; on console, the manufacturer is held responsible for the experience.
There is no technical limit behind it. The game is the same, the protocol is the same; the proof is that the workarounds work. It is a distribution choice, not an impossibility.
What the console still allows
Three things, and they matter:
- Joining a friend’s world. From the Friends tab, any game opened by an Xbox friend is joinable, on every console. This is Minecraft’s “normal” multiplayer.
- Realms. Private worlds rented from Mojang, joinable by invitation.
- Local network play, on the same Wi-Fi.
The first door is the one everyone cares about: a friend’s world can, like any server, transfer its players to another address. That is how the big networks move you from a lobby to a minigame.
The three ways around it
The modified DNS. You replace the console’s DNS so that, when it contacts a partner server, it lands on an intermediate server that shows a menu. This is BedrockConnect’s historical method. It works, often. It needs a setting per Wi-Fi network, it affects everything the console does, and it breaks at every fragile link. We go into detail in join a server on console without changing the DNS.
Companion apps. An app on a phone connected to the same Wi-Fi pretends to be a local game and redirects the console to a server. You need a phone, you have to stay on the same network, and the app has to keep running while you play.
The Xbox friend. An Xbox account run by a program keeps a world open around the clock. You add it as a friend, you join its world, a menu transfers you. No setting, no extra device, and the door used is the most official one there is. That is what Huby does, with the HubyOnMC account, building on two open-source projects: BedrockConnect for the menu and the transfer, MCXboxBroadcast for the friend account and the joinable world.
And tomorrow?
Mojang may add the button one day; partner servers get added from time to time, and the game moves fast. In the meantime, the friends door has been open since the first day of the Bedrock edition on console, and nothing suggests it is closing. To walk through it, every console has its guide: PS5, PS4, Xbox, Switch.